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| | | | | | Gas Powered Games© and Gas Powered Games© and Dungeon Siege©©
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| More horrifying Screenies! | | Posted by DevlshOne on Tuesday June 13, 2006 at 11:03:35 PM | | Last Reply by GEEZER on Thursday August 10, 2006 at 10:15:27 AM [ 1 total replies ] |
Get a load of these brutal pics:




| | | | DS2:Broken World Powers | | Posted by DevlshOne on Saturday May 27, 2006 at 06:57:03 AM | | Last Reply by DevlshOne on Saturday May 27, 2006 at 06:57:03 AM [ 0 total replies ] |
Over the next few weeks, we will be releasing more and more info on DS2:BW. This week, we have added a section dedicated to the new Powers available to some character classes, starting with the Blood Assassin.
Check out our DS2:BW Powers section now for more info..
| | | | DS2:BW Monster Sneak Peek | | Posted by DevlshOne on Thursday May 18, 2006 at 08:45:39 AM | | Last Reply by DevlshOne on Thursday May 18, 2006 at 08:45:39 AM [ 0 total replies ] |

These horrors used to be Elves. Elven mages are naturally intelligent and skilled in combat magic, and Bound Elves have been altered to magnify those traits. Whatever created them rewired their nerves, removed unessential body parts, and grafted on metal plates to make their bodies ideal for conducting fiery power. No longer able to walk or even move, these soulless husks float along, immolating every living thing they see.
They are especially deadly against other mages who specialize in fire attacks. Bound Elves simply soak up fire magic and use it to recharge their own powers.

When Valdis was defeated and Zaramoth’s sword was broken, hundreds of Morden were left without a home, without a leader, and without a mission. One group, the Morden-Sin, was driven mad with bloodlust. They erected crude fortifications in the desert and started killing everything they encountered, often even turning on each other in their rage. Those who have encountered them simply call them ‘Ravagers.’
Their bloodlust, violence, and increased strength are mysterious. Many suspect that something terrible is behind their madness and power, but since few survive a Ravager encounter, no one has yet been able to uncover their secret.
| | | | Dungeon Siege II:Broken World Announced | | Posted by DevlshOne on Friday May 05, 2006 at 08:00:12 PM | | Last Reply by EvolveTom on Tuesday May 16, 2006 at 10:03:25 AM [ 2 total replies ] |
The highly-anticipated expansion to Dungeon Siege II has been announced and we have the goods..

Dungeon Siege II: Broken World, the official expansion pack, is an action/role-playing game set in a dark, post-apocalyptic fantasy world that concludes the story of Dungeon Siege II. You must hunt down the Dark Wizard in order exact your vengeance and undo the evil brought to the world of Aranna.
| | | | Q&A With Chris Taylor Responses! | | Posted by DevlshOne on Monday October 10, 2005 at 06:07:54 PM | | Last Reply by MasterShane on Saturday November 12, 2005 at 03:17:38 AM [ 2 total replies ] |
DSP EXCLUSIVE QUESTION!
1) Is their a secret dungeon like the chicken level in ds2?
CT – Yep, and it’s more than just a secret dungeon, it’s much more complex and bizarre!
2) Will there be an expansion for DS2?
CT – We haven’t made any announcements yet, but hmmm, interesting idea!
3) What's next for Gas Powered Games?
CT – We’re hard at work on Supreme Commander and will have new announcements in the near future! Sign up for our newsletter to stay on top of all our latest developments!!
Other Questions:
When will the SDK be released?
CT – The DS2TK is scheduled to be released in a couple of weeks, pending a little internal testing.
Now that you've established the DS series, will there be a Dungeon Siege III or would you
consider a more "in-depth" RPG-style game in the future?
CT – We are indeed considering another Dungeon Siege game, although we were thinking of doing something on the console as well as on the PC.
Given that Dungeon siege was initially perceived by the general computer role-playing gaming community as "Dungeon Siege a Role playing action game for Quake players". How have you changed the sequel game since the original to make it appeal to a broader RPG audience and hence attract more core RPG gamers?
CT – We focused on story and the characters a lot more this time around. We worked on the character dialog, and really fleshed out the world fiction and tried to bring all the elements together in a more complete way rather than making everything a big excuse for more combat. Having said that, we always stuck to the core tenets of gameplay, and that is game’s combat and action components.
How did you decide to change the combat system from the original game, and for what reason(s) were they changed?
CT – The most common feedback we received was that the game’s combat felt too automated, so we reduced that automation and each new attack requires a mouse click. For those who liked it the old way, we put in an option to have it act like it did before. Overall, we made a lot more changes to the movement and combat system, but many are very subtle, but took a lot of work to refine.
Which feature that did remain in Dungeon Siege 2 are you most happy with?
CT – I was very happy with a lot of features, because that was our goal, to really pack the game full of a lot of new stuff. Off the top of my head, the new skill system, multi-character parties in multiplayer and cool new ideas like pets you can feed random loot to.
Have you ever thought of taking the Dungeon Siege universe to a different style of game? MMO or FPS perhaps?
CT – Sure, absolutely. You never know, you could see either one of those next time around…
Are there any interesting Easter eggs/hidden features in Dungeon Siege 2?
CT – Yep, and although I don’t think it’s right that I tell you and spoil it, I will say that if you thought the original Dungeon Siege chicken level was insane, well…
As most fans of the game will know, a Dungeon Siege movie will be coming soon, how much input have Gas Powered had with the screenplay/script?
CT – The production company was very professional and shared each major iteration of the script with us. We would provide input and that input was considered for each revision.
I liked the first one, and really enjoyed playing it for about 4 hours!
What's going to make me hold my interest longer in this one to make it worth my while buying it?
CT – Dungeon Siege II is a much, much better game, all the way around than the original. Consider that for the original we spent much of our time developing technology, and had only a short time at the end of the development cycle to focus and balance the gameplay elements. For the sequel we spend a lot more time on almost every aspect of the game, including technology, but really drilled down on creating a vast fantasy world.
The first game was quite RPG-lite in terms of NPC interaction. How has this been addressed?
CT – We spent a lot more time developing the characters, the back-history, and dialog. Since the game is an action RPG, we know that players are not always interested in reading lots of scrolling dialog. We spent a lot of time working to strike a balance between too much and too little talking.
Will DS2 offer a more story driven experience or are you primarily concerning yourself with hack-and-slashing?
CT – We moved the needle towards a more traditional RPG story, but still stayed very much on the side of an action based RPG. A lot of people really do enjoy the deep dialog trees but we are wary than many others do not… it’s a tough balance.
If you could write a game for any age group and not worry about sales, marketing, etc, which age group would you target the game too? (asks Stacia)
CT – I think I would target my own age, because that’s the age that I ultimately think I understand the best. I think that’s 14, right?
Why are you doing graphic novels for the game? Will there be more or is it just a one off? (asks clanmac4)
CT – We like to try new ideas, and the Dark House comic was a great experiment to see what it is like to get a project like that done. Just the other day we talked about doing another one, but who knows, these ideas come and go all the time.
It feels like a game that could benefit from joypad support, is this possible at all?
CT – If the game was a single hero character then this would be much easier, but unfortunately with a multi-character party, it requires a significant amount of work to do right.
How do you feel about many people comparing the game to Diablo?
CT – I think its fine… and hey, that’s how our business works. If I made a first person shooter, I think many would likely compare it to Doom or Half Life 2.
Did you get Jeremy Soule to do the soundtrack for this one?!
CT – We did indeed! And Jeremy is working with us again on Supreme Commander.
| | | | LAST CHANCE!! Ask Chris Taylor A Question and You May Win! | | Posted by DevlshOne on Tuesday September 20, 2005 at 10:50:39 AM | | Last Reply by DevlshOne on Wednesday September 28, 2005 at 12:10:57 PM [ 8 total replies ] |
Inconjunction with GPG and Microsoft, we are pleased to announce a Dungeon Siege II comic give away and a chance to get your questions answered by Chris Taylor himself!
The Rules
1) You must be a registered member of this site to participate.
2) You must be a UK resident to win.
3) Questions may be DS2 specific or about RPG PC gaming in general.
The Contest
1) Post your question to Chris Taylor here as a reply to this topic.
2) The Top 8 questions will receive a Dungeon Siege II comic!
3) The Top 3 questions will be submitted to Chris, answered and posted here on DSP!
4) The best question will win a copy of Dungeon Siege II!!!
CONTEST ENDS TODAY SO HURRY AND POST YOUR QUESTIONS!!
| | | | DS2 Character Specialty Content | | Posted by DevlshOne on Sunday September 11, 2005 at 05:09:11 PM | | Last Reply by Rellboy on Monday September 12, 2005 at 07:46:09 AM [ 1 total replies ] |
I have started to compile a comprehensive list of the character specialties. The first completed list is the Ranged Character Specialties Page.
More specialtiy pages to be developed in the coming weeks!
| | | | The NEW DSP2 Theme!! | | Posted by DevlshOne on Sunday August 21, 2005 at 02:27:46 AM | | Last Reply by Rellboy on Saturday September 10, 2005 at 05:34:24 PM [ 1 total replies ] |
I've been working for the past 5 hours on the new DSP2 theme to go along with the release of Dungeon Siege II. It's not quite perfected, but it's looking pretty sharp. If you are seeing some strange graphics, just hold down the CTRL key and hit F5. This will force a refresh of all the cached images on your system and should clean things up for you. Please feel free to make suggestions/comments about this new theme.
As a reminder, you can change themes by going to the "Your Account" item under the Site Info tab in the left navigational bar.
Enjoy!
| | | | Gamespot gives DS2 a 7.9 | | Posted by mkds2776 on Tuesday August 16, 2005 at 02:16:23 PM | | Last Reply by mkds2776 on Tuesday August 16, 2005 at 02:16:23 PM [ 0 total replies ] |
Gamespot's got its review up for DS2. According to the article, the overall game was an improvement over DS1. GPG took into account the most frequent of players' complaints and implemented solutions into this new game. It's still DS at heart, though -- shallow storyline propped up by lots (and lots and lots) of combat. Some interesting new features, such as unlockable difficulty and party levels. Don't expect to run a six man party until you've beaten the game a couple of times. You can also MP co-op the SP quest online with a second player. Gameplay averages between 40 and 60 hours.
Go check out the review:
http://www.gamespot.com/pc/rpg/dungeonsiege2/review.html
| | | | Adventurers Called to Arms as Dungeon Siege II Goes Gold | | Posted by DevlshOne on Tuesday July 19, 2005 at 02:48:19 PM | | Last Reply by DevlshOne on Tuesday July 19, 2005 at 02:48:19 PM [ 0 total replies ] |
Microsoft Game Studios and Gas Powered Games today announced that Dungeon Siege II, the ambitious sequel to Chris Taylor’s best-selling, award-winning action role-playing game (RPG) Dungeon Siege, has gone gold. Gamers will once again journey to the beautiful fantasy land of Aranna on August 16, 2005, when Dungeon Siege II charges onto store shelves with a suggested retail price of $49.99.
Dungeon Siege II casts players into a land deeply scarred by civil war, where they will lead an elite battle party against a vicious marauder hell-bent on bringing the world under his control, no matter the cost. Dungeon Siege II raises the bar for action-RPGs by introducing a deeper storyline, an extensive quest system and a new AI system creating more challenging and cunning foes.
Developed exclusively for Windows XP, Dungeon Siege II promises to delight RPG fans with a cutting-edge 3D engine, intense real-time combat against monstrous foes and cooperative multiplayer support. Visit the official Dungeon Siege II website at http://www.dungeonsiege.com, then pre-order the game at select retailers and receive a bonus Dungeon Siege II comic book!
We've also added 4 NEW SCREENSHOTS from DS2 to our Screenshots section!
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